Saying Hi![]() | |
I’m Yamashita from the Entertainment Analysis and Development Division (EAD). I worked as the director for the Mii Contest Channel. | |
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My name is Nakajima and I’m also from EAD. I handled the software programming. | |
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I’m Koyama from the Network Development Department. For this project, I was responsible for server-related tasks. | |
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I’m Akimaru from the Network Development Department. I was in charge of programming the servers for this project. | |
Servers – A Magical Chest?![]() | |
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That was roughly one year ago. | |
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Talk of the project reached my department, the Network Development Department, towards the beginning of the year (2007) around February or March. | |
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Until that time, the project had been regulated to a small number of staff. Also, although EAD had worked on projects utilising a network – projects like Animal Crossing: Wild World and Mario Kart DS – we hadn’t had any experience working on projects that required collecting or processing data on a server. | |
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This meant that we were coming up with some pretty far-fetched ideas one after another. (laughs) Sometimes, we thought that the server was this magical chest that could transform anything we imagined into something real and tangible. | |
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At that point, we turned to the Network Development Department to build the required server system. But, when I told Koyama-san what we were looking for, a troubled expression came over his face. I asked him if what I was asking was possible, but all he could muster was “Yes, but...” (laughs) | |
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Though we had decided to start a contest using Miis, there was no way of figuring out how many submissions we might get from all over the world as we hadn’t tried anything like this in the past. If, for example, there was a flood of users, we might not be able to provide a constant level of service. I remember thinking that it wasn’t going to be as easy as it sounded. | |
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Also, since we would be responsible for Miis made by our users, we had to protect the data from being erased or damaged, meaning that our server would have to be operated with extreme care. But even at that point, when we first got wind of the project in March, we were planning for a June release. | |
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I suppose we hadn’t considered all the ramifications! (laughs) The Everybody Votes Channel was already up and running at that time, so with that success under our belt and with network experts on our side, I thought we would be alright. Because the Mii Contest Channel would have two areas, the Posting Plaza and the Contest Plaza, I thought we could get by with twice the labour required for the Everybody Votes Channel. Sounds simple, right? | |
Some Anxious Days![]() | |
Though the servers for the Everybody Votes Channel are required to first compile votes and then to send the results, the load on the servers is not substantial and the processing requirements are straightforward. For the Mii Contest Channel, however, the server needed to be able to store users’ Mii data and make it readily available for access. This meant that the server requirements would be more complicated. | |
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The Posting Plaza didn’t pose a serious problem, but the Contest Plaza required the capability to not only share Miis submitted by users for the purpose of judging, but also to display the Contest results. It took us some time to decide on the best way to manage the server for this purpose. | |
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While Koyama-san and his team were working hard on the core parts of the project, we just kept coming up with more and more ideas...asking them to make it possible for Wii Friends to sponsor user Contests or for users to ask more talented Mii Artisans to make Miis for them... | |
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At one point, the suggestions were coming like it was the daily special at a restaurant. One day it would be “Can we do this?” but the next it would be “How about we try this?” | |
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I couldn’t relax if I wasn’t coming up with new ideas. We had tried some play-testing with about 30 people, but with few participants and few Miis, the Posting Plaza lacked excitement. | |
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There were times when Yamashita-san would grow discouraged and ask whether we thought the project had gone off track! (laughs) | |
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I was really worried about how many users we could expect once the service began in November. | |
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Since I was responsible for the server, I was nervous for different reasons. Until you actually go live, there’s no way to predict the number of users, and I kept panicking about what might happen if Wii users from all over the world flooded the server. | |
Posts from a Multitude of Mii Artisans![]() | |
Once the service went live, however, we saw one user, then two...and then more and more as the night progressed. In just one night, there was a host of users, reminding me just how great the Internet can be. | |
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This is something you just can’t achieve with normal games, and the people at EAD were ecstatic. Though I’m sure Koyama-san and his team were biting their nails! (laughs) | |
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Without a doubt. We knew that EAD were happy, but we were on tenterhooks as we kept a close watch on the server. (laughs) | |
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Originally, we decided to count the project a success if one to two percent of the users that downloaded the Mii Contest Channel became a Mii Artisan and created and posted their own Miis. | |
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When we took a look at the numbers, however, we were surprised to find that approximately 40 percent had posted their own Miis. | |
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Before the project began, we were worried about what we would do if we couldn’t fill all the spots in the Top 50. We thought we wouldn’t be able to fill 100 spots. (laughs) | |
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She turned out to be a very popular Mii. (laughs) I thought she wouldn’t last long online, but she managed to stay in the Top 50 for a while after the service went live. | |
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I probably shouldn’t say so since it was my own creation, but that granny was a tough competitor! (laughs) I tried to design a Mii that had no chance of becoming popular, but it was quite strange to see one of the sample Miis become such a hit! (laughs) | |
Crunch Time![]() |
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When I’m browsing through Miis, I can’t help but be impressed by the sheer creativity in many of the Miis I find. I often wonder where users are finding their inspiration. | |
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Although the Posting Plaza was originally made for users to find and import Miis they like, there were some concerns that if the Plaza was overrun with truly exceptional Miis, users would become mere Mii watchers and be too intimidated to post their own. It appears, however, that users are testing their ability to create original Miis after being inspired by the work of others. It also helps that designing Miis is so easy and that it takes as little as five minutes. | |
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That’s why it’s so much fun to check out the Today’s Top Miis section and see what kind of Miis are being posted. During the planning stages of the project we had decided to refresh entries every seven days, but in response to feedback indicating that this was too long to wait, we decided to change the interval to three days just before the service went live. | |
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Once we went live, however, we discovered that many users wanted to refresh entries on a scale of hours rather than days. So, considering also the sheer number of Miis being posted, I asked Koyama-san to change the system to refresh every several hours shortly after we went live. | |
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I had really hoped to avoid putting more pressure on the server so soon after going live, but the customer is always right, after all! (laughs) We also changed the method for displaying the Miis. For example, when we started the Today’s Top Miis section, we made it so that it placed the top 50 Miis that had been imported or added to users’ Favourites using the “Import Mii” and “I Like It!” functions. However, with so many more posts than we had anticipated, we made changes to the server program so that people could see a large number of Miis that otherwise wouldn’t have had the opportunity to make their debut. | |
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Changing a program after release is something that never happens when making a regular game. I remember Koyama-san telling me after the service went live that the real work was just beginning. | |
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Well, tinkering with the server is standard operating procedure for me. By the time this interview goes live, things could be entirely different! (laughs) | |
Finding Many Different Miis with Ease![]() | |
We incorporated several options to readily locate interesting Miis. Today’s Top Miis provides access to Miis that are currently popular, while Top 50 calls up the fifty most popular Miis to date. The Pot Luck option appears to call up Miis at random, but it actually mixes randomly chosen Miis with recently-posted Miis. During the early stages of development, we had separated these functions into two distinct options called “Rare Finds” and “Upcoming Miis”. We decided, however, to combine them into one option and keep the number of buttons to a manageable number. | |
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One of the first things I would like users to do after finding a Mii they like in Today’s Top Miis would be to use the | |
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I was also glad that we enabled users to | |
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There are times where you might not know the country just by looking at the flag. So we made it possible to see the country’s name by placing the cursor over the flag. With this feature, you can test your geographical knowledge! (laughs) It seems, however, that there are many users who wonder how it’s possible to use the Call Friends option to call up other Miis when only their initials are displayed. | |
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The answer to that is, although users can only see the initials of the Miis posted by Mii Artisans, the server stores the original Mii nicknames and use that information to perform searches. | |
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Once the service started, we ourselves were often surprised to see how friends were being called, and I’m really glad that we decided to add the Call Friends option. | |
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Even though sometimes you look at a certain Mii and don’t understand why it’s in that group of friends! (laughs) | |
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Actually, we wanted users to be able to use nicknames when posting Miis rather than initials. They could use it for fun things like making a one-word commentary on their creation. Enabling users to write whatever they wanted, however, could lead to various problems like people using names of friends they have in real life, or revealing other personal information. That’s why we decided to use initials instead. If it weren’t for the change from nicknames to initals, though, we would never have thought to add the Call Friends option. | |
Contest Judging![]() | |
Speaking from the programming side, the Miis look very alert, and move very quickly when called on-screen, right? | |
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With all the Miis being displayed on-screen, we thought it looked better if they moved in this way. However, as the Mii Contest Channel is also connected to the Mii Channel, we wanted users to be able to manipulate Miis in a similar way, which is why we made it possible to | |
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This makes it convenient, for example, to move Miis around and compare them in the Call Friends option. If users want to learn more about picking up Miis, they can find information by selecting the Help button. | |
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What we’re somewhat worried about, however, is the possibility that some users might be hesitant to join because of our registration procedure. Users are first asked to register their Mii Artisan, but some people mistakenly believe that this Mii and their nickname will be made public. | |
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I would like to reassure our users about this. As long as you don’t post a Mii, your nickname and Mii will not be made public, even if you register a Mii Artisan. Hopefully this will encourage users to give it a try and collect Miis they like. They can also use | |
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We originally planned to use Nintendo staff members as the only judges, but we thought users might feel more included and find it more entertaining if they were allowed to judge each others’ entries. | |
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The problem, however, was that there were far too many Miis for a single person, and looking through every single one would take days. Therefore, we made it so that one person will be the judge of just ten Miis at a time. | |
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Think of it as a large bingo machine. The machine spits out ten balls, or Miis, at random, and these Miis are sent to those users that are interested in judging. The probability that a Mii will be viewed for judging is equal and the collective consensus* determines which Miis deserve distinction.
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The original setup was to allow users to choose three Miis they liked from ten candidates. Iwata-san requested, however, that we make it possible for users to pass if they were unable to find any Miis they like from among the ten candidates, and we changed the system so users could look through groups of ten candidates until they found their three choices. This change was made immediately before we went live, so we really had to scramble to get it working! | |
Growing World of Miis![]() |
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Despite the fact that the Mii Contest Channel has just started, I’m thankful for the multitude of truly unique Miis and I am truly impressed by the creativity of our users. By placing the cursor over a Mii and pressing the A Button, you can | |
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Personally, I’ve collected a host of Miis from the Posting Plaza and my Mii Channel has become a pretty exciting place. This really brings a new feel to games like Baseball in Wii Sports. Having more Miis also makes games like Wii Play and Wii Fit even more interesting. | |
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The more Miis are posted, the more fun it gets. | |
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That’s why all of us are so excited to work on more games that utilise Miis. | |
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The number of Miis currently residing in our server surpasses the population of a large city, far exceeding the number we could ever create by ourselves at Nintendo. Furthermore, Miis being created all over the world will continue to flow into our server, increasing this population more and more each day. This is why I look forward to making a game in which we can use all these Miis. Such a game would be truly unique and its novelty would never wear off as new Miis would continue to surface all the time. | |
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I’d like to work on a game like that too! (laughs) | |











The Mii Contest Channel was born from a project where we wanted to make a Channel that utilises Miis. We had many ideas, but had trouble finding a way to bring them together. With a useful hint from (Shigeru) Miyamoto-san on constructing a Channel based on contests, however, we were able to round up our ideas and move into the development stage.



Because the Today’s Top Miis or Top 50 sections would be empty without any posted Miis, our developers designed several sample Miis to post before the service went live. The Channel would have seemed pretty empty to its first users otherwise. I myself made a Mii of an old granny.














